- Educational use of ICT and playful learning
- Educational use of immersive technologies (VR, AR)
- Research within playful learning and gamification
- Development of staff's pedagogical and digital competence
With a background in foreign language learning and teaching, Caroline Cruaud is researching playful learning and the use of digital tools in education. In her Ph.D. thesis on the topic of gamification of education, she developed a framework based on play theories and the concept of frame, to design and analyse play situations in a classroom context. Her research interests also cover game-based learning, design-based research, and the process of designing tools for learning.
At USN eDU she is acting as contact person for the Faculty of Humanities, Sports, and Educational Science (HIU) in regards to development of pedagogical and digital competence.
- PhD in Education from University of Oslo, Norway
- PhD Thesis: "The Playful Frame: Design and use of a gamified application for foreign language learning"
- Master in French as a foreign language (education and didactics) from Université de Nantes, France
- Experience with ICT for learning
- Experience with playful learning
- Reviewer for Scandinavian Journal of Educational Research (SJER), Studia Paedagogica and Nordic Journal of Comparative and International Education (NJCIE).
- Current research projects: "Escape room for learning" on use of digital Escape games in teaching; "VRMed" on the use of VR in nursing education.