About Me
Researcher
As a researcher, I work at the intersection of immersive technologies, universal design, and human-computer interaction, focusing on how augmented reality can be developed in creative and inclusive ways once thought impossible. With an interdisciplinary background in software engineering, design, and the social sciences, I combine technical expertise with a human-centered approach to create innovative, socially meaningful solutions.
Teacher
As a teacher, I prepare the next generation of thinkers, designers, and developers to question assumptions, design creatively, and build inclusively. My classes foster collaboration and exploration, creating spaces where technology and creativity meet, and where students generate ideas that drive future innovation.
Competences
Universal Design of ICT, Human–Computer Interaction, Augmented Reality, Virtual Reality, Prototyping, Game Development, Application Development, Digital Accessibility
Publications
Szentirmai, A. B. (2026). Lightweight On-Device AI as Scientific Infrastructure for Universally Designed Augmented Reality Research. ERCIM News, 143, 28–29. https://doi.org/10.5281/zenodo.18608174
Szentirmai, A. B. (2025). When Everyone Can Play, Does Playing Still Matter? Inclusive Instrument or Gimmick?. ERCIM News, 142, 29–30. https://doi.org/10.5281/zenodo.17873237
Szentirmai, A. B. (2025). When Used Outdoors, Augmented Reality Amplifies Situational Disabilities. ERCIM News, 142, 27–28. https://doi.org/10.5281/zenodo.17872903
Szentirmai, A.B. (2025). Breaking Accessibility Barriers Through Laughter: An Emotional and Universal Design Approach to Address Technophobia in Augmented Reality. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2025. Lecture Notes in Computer Science, vol 15781. Springer, Cham. https://doi.org/10.1007/978-3-031-93851-1_8
Szentirmai, A. B., Alsos, O. A., Torkildsby, A. B., & Inal, Y. (2025). Are you drunk? No, I am CybAR sick!–interacting with the real world via pass-through augmented reality is a sobering discovery. Frontiers in Virtual Reality, 6, 1533236. https://doi.org/10.3389/frvir.2025.1533236
Szentirmai, A.B., (2024). Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_18
Szentirmai, A.B., Inal, Y., Torkildsby, A.B. (2024). The Accessibility Paradox: Can Research Articles Inspecting Accessibility Be Inaccessible?. In: Miesenberger, K., Peňáz, P., Kobayashi, M. (eds) Computers Helping People with Special Needs. ICCHP 2024. Lecture Notes in Computer Science, vol 14750. Springer, Cham. https://doi.org/10.1007/978-3-031-62846-7_6
Szentirmai, A. B. (2024). Universally Designed Augmented Reality as interface for Artificial Intelligence-assisted decision-making in everyday life scenarios. Studies in Health Technology and Informatics, 320, 469–476. https://doi.org/10.3233/SHTI241043
Szentirmai, A. B. (2024). Universally designed Virtual Reality: Creating inclusive and immersive learning experiences with ‘VRinDanger’. Studies in Health Technology and Informatics, 320, 461–468. https://doi.org/10.3233/SHTI241042
Szentirmai, A. B., & Murano, P. (2024). Enhancing learning through Universally Designed Augmented Reality: A comparative study of augmented and traditional learning materials. Studies in Health Technology and Informatics, 320, 477–484. https://doi.org/10.3233/SHTI241044
Szentirmai, A.B., Inal, Y., Torkildsby, A.B., Alsos, O.A. (2024). Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_17
Szentirmai, A. B., & Murano, P. (2023). New Universal Design Heuristics for Mobile Augmented Reality Applications. In International Conference on Human-Computer Interaction (pp. 404-418). https://doi.org/10.1007/978-3-031-48041-6_27
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