What are we researching?
We do research on literature, here understood as texts in different genres and media with an intrisic aesthetic value. We are particularly interested in the affective and multisensory dimension of literary encounters and how this opens for reflection on cultural politics and ethical issues in addition to enabling an aesthetic experience. Film, comics, animation, picture books, literary apps and computer games are examples of types of texts we work with.
Projects
European Comics, Mental Health Teaching and Professional Education (ECEDU)
The Erasmus+-project European Comics, Mental Health Teaching and Professional Education is an interdisciplinary collaboration between teacher, nurse and medical education at the University of South-Eastern Norway, University of Gothenburg, Babes-Bolyai University and University of Bologna. The project aims to expand knowledge about how European comics can afford a deep and nuanced understanding of mental health topics among teacher-, nurse- and medical students.
Literature and Vulnerability
Literature and Vulnerability: An Open Access anthology that discusses how vulnerability can be a fruitful perspective when working with literature at different stages of education.
Literature and the Video Essay
The ELLA special issue with an introductory article and twelve video essays accompanied by an academic guiding text that explore what the audiovisual can afford the study and teaching of literature.
Nordic Comics in Education (NordComEdu)
We have received a Nordplus-grant to carry out the development project Nordic Comics and Mental Health: Developing Learning Resources for Teacher Training Programmes, which explores what insights recent Nordic comics can offer teacher students about mental health. Our aim is to develop new methods and learning designs for the training of language and literature teacher students.
Games, Disagreement and Meaningful Choices (SUV)
The project adopts humanistic perspectives on video games and invites literary, linguistic, cultural, aesthetic, ethical and discipline-oriented didactic approaches to game research.
Partners
The following external partners are involved in one or more of our ongoing projects:
- GraL – Grafisk litteratur, research group at NTNU
- Anna Nordenstam, Göteborgs universitet
- Alan O’Leary, Aarhus Universitet
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Alina Coman, OsloMet