I-Merse Research Group

USN researchers with VR goggles
Lærer og elev prøver VR-briller i DigTekLab på campus Notodden

I-Merse is an interdisciplinary research group with an aim to advance effective utilization of immersive environments in education, the public and commercial sectors, and society as a whole.


Immersive technologies are beginning to shape our ways of living in a digital age by changing how we consume and process information. These changes will have a far reaching influence on how we live our lives and how we interact with the world around us – the ways in which we communicate, learn, work, shop and play - and will have a profound impact on community and societal interactions. The impending mass adoption of immersive technologies raises fundamental questions about the risks and opportunities afforded by the technology for its users and society as a whole.

Commercially available immersive technologies have developed at a rapid pace over the past decade in both technological capabilities and affordability for consumers.

However, there is lack of knowledge on how usage may affect some users, ranging from children and adolescents to adults, seniors and persons with disabilities. How do we best design and use these technologies maximize its benefits, while minimizing threats and the introduction of new and potentially unforeseen problems. Our first objective is to examine possible ways of optimizing usage of commercially available immersive technologies for training, learning and understanding behavior amongst university students. Knowledge and skills that are suitable for development of experiential learning in immersive technologies and methods for studying behavior in immersive technologies will be investigated.

Collaborative research groups and centres

Leadership Team

Team Members

Vacancies

USN has five (5) vacancies for 100% positions in the the cross-faculty project effective utilization of commercially available immersive technology for learning, training and behavior from 02.01.2020.